Make it so that if you were to
buy RuneScape gold only spend points since you possibly get them reward you about 600k one hour and if you were to stack things and choose the highest tier rewards you would get about tipple this, or whatever is on par with high end pvm. The risk vs reward difficulty is not merely a pvp thing tho, it is also a problem in pvm (bossing) because if the passing mechanisms. Having 30 minutes to retrieve your gear means you always get it back, therefore there is not any risk in pvm.
I wish more people within Jagex and one of the wider playerbase understood the very important function PvP used to play with in RuneScape and how it tied into the way popular and healthier RuneScape was. It requires more support than it has had to prosper again. Torvesta hit the nail on the head in the end of the video.I would not really say it's vital to RuneScape. The PvP in RuneScape if you eliminated bh is no different than back in the day. Infact it is better as there is actual content in the wilderness aside from KBD and Chaos Ele.
I do not think that it's the gem maintaining RuneScape remembered or popular. I believe it's part of RuneScape, and still is. And attempts to"revitalise" it have been in vein since the core issue with it is it is so disconnected from the primary game for the majority of players. A PvP system that practically requires you building specific accounts to succeed isn't encouraging entry for new players. Especially when that account demands separate membership.
My comment on PvP repairing is that we are not likely to entice fresh PvPers en masse with the game design that is current. We ought to concentrate on fixes to the committed and present playerbase to make that content more enjoyable. Basically a"QoL" style thing for PvPers in attempts to eliminate annoyances and clan-centric issues. More minigames will divide the playerbase, but they're vital to allowing individuals to PvP without creating a whole brand new accounts for this. Which in its heart is the reason why the PvP scene will never grow. Same issue WoW had for years and years in which you do not get into PvP early in an expansion you ended up coming up against individuals with PvP specific equipment and you had to smash your head from a wall for long enough until you got that
Rs comes with a similar issue. To be a part of the larger size of pking that is wildy that you need to earn a pure. To earn a pure means another account and a particular build. Mistakes could indicate the account needs time investment and moves one or two brackets up. And at the end of all that you're fighting individuals for 50k danger until you're good enough to perform danger fighting at which point you can do this on a maxed primary really. PvP isn't enticing to do. I have never found it enjoyable evem after building multiple distinct Pures. I lose interest in it so quickly because it eliminates. Progression, freedom of
old school runescape gold choice, and ratio.
The Wall